Update on Visual Novels Group

In my post yesterday, I wrote about a new visual novel that I was starting on. It entailed the basic details, some starting positions, and the fact that this is non-profit unless otherwise stated.

All of these remain, for the time being.

This post is to inform of available “positions” (for lack of a better word), of which there are many.

This VN is planned to be a kind of dating sim… Kind of.

We will not work on Voice Actors yet, until we can get more work done on the actual project. That said, here are the current availabilities:

Storyboard Writers
This group will consist of eight people (including me) who will create the story, plot, and lines. There are other things we will work on, to be discussed at a later date.
Positions for Storyboard Writers: 7

Character Designers
This group will consist of me and three others, who will work on making up the character designs, concepts, personalities, etc. The two main characters’ basic designs are thought of, but other things need to be worked on.
Costume Design goes hand-in-hand with this, as I am terrible with clothing design. They will also help design the characters.
Positions for Character Design: 3
Positions for Costume Design: 3

Title Design
As with any game, series, franchise, etc. a title screen, logo, and supporting titles (such as Act I, Chapter X, etc.) are a must for a visual novel. This is an important, but simple part that won’t require as much help.
Positions for Title Design: 3

Script Writers
Other than the cast, I think that this will require the most effort. Script writers will be working with me to build the cast’s lines, as well as the actual scripting file for the novel on Ren’Py.
Positions for Script Writers: 9

Art Directors
Because I have little faith in my artistic design, there will be three directors of art, including myself, who will decide where certain pieces will go, what will happen when, etc. Art Directors will be working with photographers, designers, and writers to determine the best artistic look, feel and sound of the end product.
Positions for Art Directors: 2

Since the game is based in Japan, it would be nice to have someone in, from, or who has been to Kiyosu, Aichi with photos (as it is where the game is based). I cannot send people to Japan. I felt that this needed to be said; I am unable to pay you, so I cannot afford a $1000+ ticket to Japan.
Positions for Photographer: 4

Environment Design
Alongside photographers, there will be folks to create computer-generated environments, such as walkways, buildings, and scenes. In the likely event that there is no photographer, the people doing Environment Designing will be doing those scenes on computer.
Positions for Environment Design: 4-6

Sound/ Music and Effects
A visual novel without sound is just a computerized picture book. Sound Designers will be in charge of composing music, creating and recording sound effects, and other such things. As I said before, I have no musical talent, so I will mostly leave you to your devices.
Positions for Sound/ Music Design: 8

Programmers / Other
This is a broad category, because I know I’m forgetting something else. This group is in charge of almost everything else. I will minimize this category eventually, once I realize what has been forgotten.
Positions for everything else: 16

These are the positions I thought of at 8am before my first class. If I am missing anything, please inform me, as I am a bit scatterbrained right now.

Check which position you think would most suit your abilities, or that you’d like to try out. Writers, composers, and scripters can start once I send (or they download) the required programs, which I will post later tonight. Photographers and designers can start immediately, using any programs that help you.

If I do not know you personally, or have not seen your skills, please send me links to some of your work. After applying, I will notify you whether or not I confirm.

Thanks again to everyone willing to help.

~Marcosias Arkuus Isif~


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