Game Review: Demon Master Chris

!!!WARNING!!!

The content in this review is intended for adults only (as most of the things on this site are).  This review covers a Hentai game, and therefore should only be bought by individuals of the appropriate age.  I’m warning you here:

!!!Viewer Discretion Advised!!!

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I need to speak

Want some fish?

Art by Rebecca (Keinelove) Kaga from KanColle

 

Hello to all who read this. As you probably know, my name is Marcosias, and I’m the author of this blog.

As is no doubt aware from the sporadic posts and broad nature of said posts, I am fairly bad at keeping schedules. There are many things that I want to post about, but I either forget or lack the drive to do so consistently. This post is to address exactly why.

Apologies in advance if the writing starts to tangent, but I need to put these thoughts somewhere.
As some of my readers and friends may know, I have Major Depressive Disorder, also called major depression. This means that, at random times, I may suddenly feel a sense of loneliness, self-depravity, or inferiority – sometimes this has a trigger, sometimes it just happens. But at all times, it is an inconvenience to me.

In the past 7 years, I have attempted suicide upwards of ten times – the most drastic of which being November and December 2014, where I was admitted to the ER by police escorts twice in the course of two months. During this time, I was under watch for about 5 days, where I stayed in the hospital.

While I haven’t tried anything in the past year or so, I constantly think about it. In those thoughts, the idea of being useless, never achieving my goals, financial worries, and fear of failure constantly take over. The term “struggling with depression” doesn’t seem to fit; struggling implies I think I have a chance to get past it. In my case, at the very least, I never feel truly better.

To try and combat these symptoms, I try to laugh a lot, even going so far as to fake smiles and laughs. I make daily goals on getting people to smile, whether its my friends, coworkers, family, or even strangers that I see on the street. My friends think that I’ve improved – I’ve got a new job that I like, I have some games that I spend my free time on, and I even started making a new TRPG that seems to be working out all right.

But in all honesty, it feels like I’m just lying.

Even when I laugh uncontrollably at Markiplier, or see a touching scene in a movie or anime, I can’t stop thinking about how the world would be a better place without me. I’m wasteful, passive, spiteful, and harsh, and to be honest, I hate everyone that I meet.

… For the most part.

The thing about depression is, even when you know the feelings of uselessness and inferiority are untrue, you cannot stop believing them. Its as if you were told it from the day you were born, and no one ever corrected it.
I constantly feel sick to my stomach just looking in the mirror, and I can never stop thinking that my friends just pretend to put up with me.

I want to scream as loud as I can, for as long as I can.

I want to punch someone or something as hard as I can.

I want to hurt everyone, including myself.

But, because that is looked down upon by society, I grit my teeth into a smile and bottle it up. It hurts to feel like this, but being unable to cry. To forget things constantly, but always remember the bad things.

To hurt the ones you love, when you just want to die.

Now to clarify, I’m not telling you to go out and shout how you want to commit suicide. I’m not condoning it, nor am I saying that everyone with depression feels the same way. Like all of my posts, this is how I, personally, feel [when I’m depressed].

Sorry for speaking so much, but I needed to say this. To everyone who reads my posts, thanks for sticking with me. Reviews for Zestiria X, Zestiria the Game, Berseria, and the Monogatari series are coming soon, with other reviews possibly in between.

Thanks everyone…

-Marcosias A. Isif

Quick Update! +Game Review: Gravity Rush

Hey, everyone!  I’ll bet you thought I was dead!

Well, almost.  But what happened is in the past, and now let’s delve into the future!  Over the few months I’ve missed here, I’ve been watching some Crunchyroll, and I also got some new consoles.  So, hopefully, after Friday’s work and/or classes, I’ll be able to do some hardcore reviews.  We have both an Xbox One and a PS4 now, so games from most consoles may be subject to reviews.  Games I have been playing and may review soon include: FFX-2 HD; Kingdom Heats II.5 Remix; Shadows of Mordor; Project Diva; and even some “demos” that have recieved a lot of hype.

As for anime, expect some of the genres that you would expect of me.  Anime I may end up reviewing include: Celestial Method; Your Lie In April; Plastic Nee-san; Highschool DxD; Girlfriend Beta; and Denki-Gai.

On a secondary note, I also recorded some videos of me playing horror games (if you’ve met me, I pussy out easily), fittingly titled “Let’s Die!”, so stay tuned for those to hit YouTube!

And now, onto the thing you’re actually here for:

Game Official Art

Game Official Art

Game Review: Gravity Rush

Platform: PS Vita

ESRB: Teen

Price: $13.49 (Digital)

Genre: Open World Action-Adventure RPG

I’ll be completely honest: the only reason I didn’t get a Vita right off the bat was because this was the only game I wanted.  At the time, this game intrigued me with the unique combat system, plus the graphic were just beautiful.  But I repressed my urge for the game, and instead went for the 3DS, where Pokemon awaited another journey.

As soon as I started playing Gravity Rush, however, I realized my mistake.

Gravity Rush takes place in a fictional city / country / world / continent called Hekseville, which is being swallowed in parts by these strange rifts called Gravity Storms.  You play as a girl who has lost her name, waking up next to a cat you lovingly nickname Dusty.  as you play through the story, you gain the name Kat, and start to help the people of Hekseville by doing little chores, killing enemies (known as Nevi), and destroying the Gravity Storms, thereby returning parts of the city to normal.

By far, the most interesting mechanic that I have found in the game is the main focus of the game: the gravity shift.  There is a plethora of collectibles, enemies, and missions that require going under the city and not falling into the giant void below to gain – the fact that you can control which direction your gravity makes you fall can make these tasks much easier than if you were just flying.  You can also float in space and do a high-speed Gravity Kick, dealing extended damage to father enemies.  There are even three (maybe more) special moves that can help with those bigger Nevi, or the ones that like to spawn more.

The story is separated into different chapters, where in-between missions, you can wander the city, talk to some people about the next mission, and (if you pay a few extra bucks), go do some DLC missions for more stuff, including costumes.  Other than that, I have to also mention that the game has its own language that you may hear bits and pieces of during the cutscenes.  This language, as I have heard, is a “Japanese-French fusion that’s essentially just gibberish”, but still finds a way to be interesting and colorful.  Along with that, the soundtrack for the world is just beautiful – it is one of the few games that I can say, “This soundtrack has no bad moments, and fits the game perfectly!!!”

There is not much I can criticize about this game; the only thing I really dislike is the Gravity Slide mechanic, where you basically turn while sliding with the Vita itself.  There are no penalties for falling off of the world, and if you go farther that you are supposed to, the rift will teleport you back to the last populated area.  Not only that, but fall damage doesn’t exist, and there are no real penalties for accidentally tossing the people who get caught in your gravity field.

As always, this review is my opinion – I don’t mean to offend anyone with it, as it is what I believe, notice and/or have done in-game.  If you disagree with me, have comments, questions, or just want to bitch at me, my e-mail is on the About page.  Now then, to the Final Scoring.

My scoring for Gravity Rush (ESRB T, PSV) is as follows:

Story: 4/ 5

As much as I want to give this game a 5, I need to finish the game before I can honestly say the story is flawless.  However, playing through this huge world with these tiny secrets and multiple entryways keeps me (and maybe you) entertained for hours.

Art/ Acting: 3.5/ 5

Again, love the game, and its art, but I feel like they didn’t put enough effort into the acting portion.  There are many scenes that are partially-voiced, but they have no reason to do so.  Like I said, the game’s language is intriguing and colorful, but it would be fun to hear more of it.  The art, on the other hand, although a little old, is still swimmingly beautiful, cel-shaded in a form that reminds me of Musashi’s 3D-Manga style.

Character: 3/ 5

There seems to be something left to be desired with the characters, as many of them start to get fleshed out, then just drop out of the major story.  This may pick up later, but I’ve played through half of the game, and there are still character questions left unanswered: Gade is a creator who can’t do shit, Raven seems to be a bipolar rival (like Gary MF Oak), and we still haven’t seen anything about Kat’s background, or how she arrived “in this strange city”.  Worst of all, more and more questions keep popping up without being fully answered.

Playability: 5/ 5

I have never found a game that I can play for more than a couple of hours at a time (except for Ratchet & Clank UYA), and this game is no exception.  However, I still end up playing it first thing in the morning, during my work breaks, and right before bed.  Every free moment has been taken buy this game recently… and I love it so much.  It is probably the first game I have played day-by-day since N3 first came out.

Overall Rating: 93/ 100

A

There is very little I disliked about the game: the enemies are for the most part unique per level, and it appears that the game’s difficulty matches the way you play.  Not only that, but the unique control scheme easily becomes second nature after fooling with the world for a little bit.  I also like the upgrade mechanic, which you can also use to fix parts of the city that you regained.  Talk of a Gravity Rush 2 has me very excited for a sequel to this amazingly beautiful game.

I cannot recommend a game more than this one right now, and I am.  GO TO PSN AND BUY THIS GAME NAOW!

"Please buy my game!  You won't regret it!"

“Please buy my game! You won’t regret it!”

Anyway, that was all I have to say.  Expect more updates soon, hopefully less scattered.

Until then,

Marcosias Isif.

Lots and lots of crap… But I’m back.

So, a while ago (less than four hours, in fact), I was asked how one of my projects was going- a Pokemon-based comic centered around shiny Pokemon represented by me and my friends. The answer: not well. In fact, I’m planning to discontinue a lot of my series that I had started. This includes the Pokemon comic, my manga Akibæra, and most depressingly, my Albel story. I don’t think I’m up to the difficult, never ending journey of being an “artist”…

Thank you all.
-Marcosias.

…You just got Cosias’d!
I am a bit stuck on most of my artistic creations, but I don’t give up (easily).

Just thought I’d get that out.
Later, I’ll post a review of a game. Later this week.
Back to the plot, I have a couple new ideas that might help my current crap.

• A second story based around Albel.
• A character based off of the basic personality of Mei Tachibana from Sukitte Ii Na Yo.
• Final idea is an end-of-the-world-style story based on human “dolls”. Miyu’s in this one!!