Game Review: Demon Master Chris

!!!WARNING!!!

The content in this review is intended for adults only (as most of the things on this site are).  This review covers a Hentai game, and therefore should only be bought by individuals of the appropriate age.  I’m warning you here:

!!!Viewer Discretion Advised!!!

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Game Review: AKIBASTRIP {A.K.A. Strip Simulator 2015}

The first of a collection of games I am going to review is one that I had avoided on PSN for the longest time.  And by the longest time, I mean a week.  When it first came out, I thought AT was a game similar to the plot of Highschool of the Dead – that is, tits, ass, and zombies.  Technically, I was right.

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I would like to warn viewers of this review that this game contains partial nudity, scenes of graphic clothes ripping, and completely crude humor relating to otaku culture.  You have been warned.  Now on with the show!

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Game Review: AKIBA’STRIP (or Akiba’s Trip)

ESRB: M

Platform: PSN (Initial release for PS3 and Vita, later release for PS4)

Price:$49.99 (New, US)*

Genre: Open World 3rd Person JRPG with Character Customization

The good thing about a good number of XSEED and Acquire (And in this case, Marvelous USA) is that they know when to take their game seriously – or for Akiba’s Trip, when to not.  I have to admit, while I didn’t originally intend on enjoying this game, I was pleasantly surprised by the amount I gleaned from it.

Akiba’s Trip takes place in (you guessed it) Akihabara, Japan, where you wake up in a secret hideout, where you’ve apparently been experimented on.  From there, you escape with a girl named Shizuku, and are brought to the realization that you are a vampire, in the most basic senses – and if your body becomes completely exposed to the sunlight, you will die.  Immediately, the game becomes a choice-driven game, with some options favoring you towards some girls (yes, it is a dating sim), and others, towards you’re death – you can even die during the prologue!

The game features many different landmarks in Japan’s otaku wonderland, from the bustling streets to the anime-heavy boardwalks.  Many of the advertisements in-game are actual reference to other XSEED, Marvelous, and Acquire games, as well as a special NISA game that is well-known by Prinny fans.

(From this point, the post has been edited on 1/3/2017.)

Since there’s not much else to say about this game (it’s better experienced than talked about), I’ll try my hardest to give this game a fair and unbiased review.

Story: 3/5

The story is new, but it is definitely lacking in substance.  Some of the characters seem forced, although there is a clear distinction of when the characters want to move the plot forward, and when there’s nothing going on (other than you being a vampire-thing).  Sometimes it’s bothering, sometimes it’s funny; but the amount of times it happens may annoy a player to never come back.

 

Art/ Acting: 4/5

Like i said earlier, some characters seem forced, while others have no purpose whatsoever.  The art style is reminiscent of Musashi: Samurai Legend (which was a great game with an awesome art style), but it’s definitely not the same thing.

As for the acting, I will admit that I didn’t use Japanese voices, which is usually a TERRIBLY BAD DECISION for translated games.  However, I was pleasantly surprised to not only hear voice actors that I both knew and didn’t know, but that their acting matched the image of the characters that they played for.

 

Character: 4/5

It’s not rare for a game with dating sim elements to have good character growth – in fact, I think it would be preferred.  While the minor characters have their fitting problems, the main romances (and the main villains) do a good job of fitting their roles: Shizuku is generally mysterious and quiet, Kasugai has the “slutty teacher” vibe down pat, and even the final boss doesn’t seem totally forced.  If I had one complaint, it’s that Kati is useless in battle and doesn’t have her own route.

 

Playability: 4/5

2/5 (PC Version)

As you’ve probably noticed, this category has a separate Playability for the PC version, which came out as I was writing this review (this may also have impacted my view of the Vita version in the long run).  This is mainly because the Steam / PC version of Akiba’s Trip is fairly glitchy.  Some side missions don’t load properly, a good number of graphical and continuity glitches happen often, and every now and then, the game crashes altogether.  In addition, the game tends to lag greatly on higher settings (this including the fact that my PC is made for high-process gaming, and runs fine with 152-mod Skyrim.)

In contrast, the Vita version had very few of these (the continuity glitch would appear every now and then, but it wasn’t EVERY MISSION).  After completing the game, which can net you around 20-50 hours if you do every Side and Sister Mission, you can restart the game with a new “body”; that is, as a girl, rather than a guy, if you so choose.  But even then, there’s still plenty to do: there’s hidden events everywhere, clothes to collect, and (with the New Game +) a Route Tracker, which tells you what Partner Route each choice will put you on, if any.  There’s also an arena where you can get better clothes and more money, but I recommend doing that during regular play.

 

Overall Rating: 72/100 C-

60/100 D- (PC)

As you could probably guess, this game is very interesting.  I would have liked to see more to it (such as more than two villain characters, or a few more romantic choices for the ladies), but where it is seems good for now.  My biggest problems would be the continuity glitch – for those asking, there are times when certain quest targets won’t appear in the designated area; or when you’re told to “enter an area alone”, but have no one else in your party.  Obviously, I give the PC version a much lower score, both from experience and malice, but overall, it’s nice to have it on a bigger screen.

 

I recommend the Vita version for anyone looking for an Anime-style game for handhelds, or if you just like stripping people forcibly (not judging, just saying).

It appears that an anime series is being released starting on the 4th that is a departure from the game(s), so check it out if you end up liking this.

 

*Based on GameStop Online prices on March 5th, 2015.  As far as I’m aware, the price is the same for all consoles.

Quick Update! +Game Review: Gravity Rush

Hey, everyone!  I’ll bet you thought I was dead!

Well, almost.  But what happened is in the past, and now let’s delve into the future!  Over the few months I’ve missed here, I’ve been watching some Crunchyroll, and I also got some new consoles.  So, hopefully, after Friday’s work and/or classes, I’ll be able to do some hardcore reviews.  We have both an Xbox One and a PS4 now, so games from most consoles may be subject to reviews.  Games I have been playing and may review soon include: FFX-2 HD; Kingdom Heats II.5 Remix; Shadows of Mordor; Project Diva; and even some “demos” that have recieved a lot of hype.

As for anime, expect some of the genres that you would expect of me.  Anime I may end up reviewing include: Celestial Method; Your Lie In April; Plastic Nee-san; Highschool DxD; Girlfriend Beta; and Denki-Gai.

On a secondary note, I also recorded some videos of me playing horror games (if you’ve met me, I pussy out easily), fittingly titled “Let’s Die!”, so stay tuned for those to hit YouTube!

And now, onto the thing you’re actually here for:

Game Official Art

Game Official Art

Game Review: Gravity Rush

Platform: PS Vita

ESRB: Teen

Price: $13.49 (Digital)

Genre: Open World Action-Adventure RPG

I’ll be completely honest: the only reason I didn’t get a Vita right off the bat was because this was the only game I wanted.  At the time, this game intrigued me with the unique combat system, plus the graphic were just beautiful.  But I repressed my urge for the game, and instead went for the 3DS, where Pokemon awaited another journey.

As soon as I started playing Gravity Rush, however, I realized my mistake.

Gravity Rush takes place in a fictional city / country / world / continent called Hekseville, which is being swallowed in parts by these strange rifts called Gravity Storms.  You play as a girl who has lost her name, waking up next to a cat you lovingly nickname Dusty.  as you play through the story, you gain the name Kat, and start to help the people of Hekseville by doing little chores, killing enemies (known as Nevi), and destroying the Gravity Storms, thereby returning parts of the city to normal.

By far, the most interesting mechanic that I have found in the game is the main focus of the game: the gravity shift.  There is a plethora of collectibles, enemies, and missions that require going under the city and not falling into the giant void below to gain – the fact that you can control which direction your gravity makes you fall can make these tasks much easier than if you were just flying.  You can also float in space and do a high-speed Gravity Kick, dealing extended damage to father enemies.  There are even three (maybe more) special moves that can help with those bigger Nevi, or the ones that like to spawn more.

The story is separated into different chapters, where in-between missions, you can wander the city, talk to some people about the next mission, and (if you pay a few extra bucks), go do some DLC missions for more stuff, including costumes.  Other than that, I have to also mention that the game has its own language that you may hear bits and pieces of during the cutscenes.  This language, as I have heard, is a “Japanese-French fusion that’s essentially just gibberish”, but still finds a way to be interesting and colorful.  Along with that, the soundtrack for the world is just beautiful – it is one of the few games that I can say, “This soundtrack has no bad moments, and fits the game perfectly!!!”

There is not much I can criticize about this game; the only thing I really dislike is the Gravity Slide mechanic, where you basically turn while sliding with the Vita itself.  There are no penalties for falling off of the world, and if you go farther that you are supposed to, the rift will teleport you back to the last populated area.  Not only that, but fall damage doesn’t exist, and there are no real penalties for accidentally tossing the people who get caught in your gravity field.

As always, this review is my opinion – I don’t mean to offend anyone with it, as it is what I believe, notice and/or have done in-game.  If you disagree with me, have comments, questions, or just want to bitch at me, my e-mail is on the About page.  Now then, to the Final Scoring.

My scoring for Gravity Rush (ESRB T, PSV) is as follows:

Story: 4/ 5

As much as I want to give this game a 5, I need to finish the game before I can honestly say the story is flawless.  However, playing through this huge world with these tiny secrets and multiple entryways keeps me (and maybe you) entertained for hours.

Art/ Acting: 3.5/ 5

Again, love the game, and its art, but I feel like they didn’t put enough effort into the acting portion.  There are many scenes that are partially-voiced, but they have no reason to do so.  Like I said, the game’s language is intriguing and colorful, but it would be fun to hear more of it.  The art, on the other hand, although a little old, is still swimmingly beautiful, cel-shaded in a form that reminds me of Musashi’s 3D-Manga style.

Character: 3/ 5

There seems to be something left to be desired with the characters, as many of them start to get fleshed out, then just drop out of the major story.  This may pick up later, but I’ve played through half of the game, and there are still character questions left unanswered: Gade is a creator who can’t do shit, Raven seems to be a bipolar rival (like Gary MF Oak), and we still haven’t seen anything about Kat’s background, or how she arrived “in this strange city”.  Worst of all, more and more questions keep popping up without being fully answered.

Playability: 5/ 5

I have never found a game that I can play for more than a couple of hours at a time (except for Ratchet & Clank UYA), and this game is no exception.  However, I still end up playing it first thing in the morning, during my work breaks, and right before bed.  Every free moment has been taken buy this game recently… and I love it so much.  It is probably the first game I have played day-by-day since N3 first came out.

Overall Rating: 93/ 100

A

There is very little I disliked about the game: the enemies are for the most part unique per level, and it appears that the game’s difficulty matches the way you play.  Not only that, but the unique control scheme easily becomes second nature after fooling with the world for a little bit.  I also like the upgrade mechanic, which you can also use to fix parts of the city that you regained.  Talk of a Gravity Rush 2 has me very excited for a sequel to this amazingly beautiful game.

I cannot recommend a game more than this one right now, and I am.  GO TO PSN AND BUY THIS GAME NAOW!

"Please buy my game!  You won't regret it!"

“Please buy my game! You won’t regret it!”

Anyway, that was all I have to say.  Expect more updates soon, hopefully less scattered.

Until then,

Marcosias Isif.

Game Review: Black★Rock Shooter The Game

So, now that I’m (technically) out of school, the only thing I have taking my time is work. Evidently, you can see that wont prevent me from rarely updating.

Anyway, here we are on another, super-delayed review, this time of an anime-based game that I have been looking forward to for years: Black★Rock Shooter The Game, available for PSN download on your handheld Sony gaming device.

As with all the B★RS merchandise, this game is unrelated to the previous installments (that is, the anime, OVA, and many manga). Instead of focusing on two worlds where B★RS is a conscience-like manifestation, the game focuses on a post-apocalyptic world where humanity is on the brink of extinction. As the humans lose hope, the so-called “Final Weapon” appears before them to save the human race: our main heroine, and title character, Black★Rock Shooter.

This game takes a surprising grasp on what the world would turn into if aliens and humans fought until both were at the brink of extinction. Being the last hope for humanity means a lot to your allies, which also means that they found time in their day and money in their budget to spring for a motorcycle and a stealth jet- built especially for you.

Black★Rock Shooter: The Game, takes an approach of basically everything from Parasite Eve’s last installment, 3rd Birthday; the basic plot outline, the grotesque and intriguing environments and enemies, and even the combat system, to an extent. Speaking of, it does have its own differences; B★RS combines the free-roam RPG environment with a Final Fantasy-like encounter system and a battle system crossed between Parasite Eve and (believe it or not) the hit-and-run system of Galaga.

The game is truly interesting, although the levels seem too easy at times (it’s easy to get an S rank if you replay one or two missions), and other times, it seems to try and apologize for it by putting you on a bike and throwing enemies at you. There are also in-game dialogue sequences, where every now and again you can respond with one of two answers- one usually gives B★RS a more serious, military personality, while the other shows off how little she knows, and adds to the little in-game comedy (such as Operation Piggy Ninja).

This was a short, very bad summation of a game that I played; in short, my opinion. If you disagree with my summation, score, or something else, you can shoot me a message, but I recommend that you post your frustration on some other site where it will be read. I just write these to express my personal beliefs, not what I think I know.

Without further ado, the scoring. My scoring system (which I though I used before, but can’t find) is on a five-level scale: Story, Art/Acting, Character, Playability, and Overall.

Story is the plot (what I’ve seen of the game so far), and how well I think it ties into the game, original concept, etc. Out of 5.

Art/Acting has two parts in itself, but is scored as one: the designs of the characters, environments, weapons, etc. is the Art, while the Acting (if any) is to determine how well actors fit into the character concept, and if they put feeling into their acting. Out of 5.

Character is how well the major characters fit into the game, or how focused the game was on character development. Out of 5.

Playability is how many times you can play the game before you get bored with it. Out of 5.

-Finally, Overall is, as you probably guessed, the overall score, factoring in the above scores, and my personal views and biases toward the game itself (or franchise). Out of 100.

Okay then, my scoring for Black★Rock Shooter: The Game (ESRB T, PSN) is as follows:

Story: 4.5/5
The story is very unique in that it takes a near-extinction world and a creative twist ending, but it still feels lacking when you see one enemy after another reveal their “hidden” motives.

Art/Acting: 5/5
I would give Art alone a 4/5 because of the poor cell shading and the lack of effort in generic enemy designs, but the environments are fun to roam, the voices are untouched in their Japanese glory, and the major characters all have their own personalities, all of which are affected in some way by the main character.

Character: 4/5
Basically the same reason as Art; there, but still missing some things. The game does focus on each of the major characters individually (not much, but it does), and does hint that you should try to develop relationships with these people before they die a gruesome and/or untimely death.

Playability: 3.5/5
To be honest, I never finished playing the game. After one or two repays of a second-chapter mission, you become stronger than most other enemies, and there’s very little consequence to losing if you save occasionally.

Overall Rating: 85.5/100
B+
Although I had some complaints about the game, it remains a solid, good game with some quirky comedy that is guaranteed to make one chuckle, even despite the dire consequences in the story. I truly hope B★RS makes another console appearance, whether it’s in a new Black★Rock Shooter game, or as a cameo.

Game Review Friday: A new thing for me to post shit.

So, fuck. I meant to post this last week, but, hey, shit happens.

So, hey, it’s been a little while. But then, this post isn’t for chat. This is… Game Review Friday!!! I have decided that starting this week, I will post a review of a game that I have recently played (or beaten >3>;) every two weeks. I will present the content in a way that is TOTALLY unbiased and fair, and not based on the opinions of others and their peers that I read online at the game’s wiki… Totally.

Anyway, here’s the first game I will review: Borderlands 2.

Borderlands 2: Hyperion Strikes Back

Borderlands 2: Hyperion Strikes Back

Borderlands 2 came out a while ago, but I’ve only recently completed it, due to the many little frustrations, the time-consuming effort to kill and revive, and the difficulty to decide which weapon I wanted to get rid of to get the new, godlike weapon. When I first started playing, I (like many others, I believe) chose to play as Zer0. I mean come on, what’s not to like about a ninja that can turn invisible and use a freaking KODACHI?! But as I played the game, I realized that some of the abilities shown in his opening video were near the END of his skill tree, which seemed pretty tedious, even for the badass assassin.

So, after I got to Level 14, I decided to look at the other characters – mind you, I had already gotten a bunch of Microsoft points and the Season Pass, so I decided to use the newest character to the fray, Gaige the Mechromancer. She’s hysterically violent, cocky, and owns a FREAKIN’ ROBOT DESTROYER! So, I played through my first entire playthrough with Gaige, learning that I probably rely too much on Deathtrap and Shield Damage too much.

I digress. Next: the gameplay. As I said, I have only used two of the five chracters, so an unbiased view of this game’s play will be a little difficult, although I believe that all the characters are from the same cloth, more or less. As I love First Person Shooters and Role Playing Games, Borderlands 2 was a bifecta on my “To-Play” list. The game offers not only a wide variety of guns, shields and other crap to kill stuff with, but also intruguing characters, vivid environments, and a dickhole antagonist that just won’t give up. For people who have a hard time getting through games without ironside aiming, the game takes care of that too; a crosshair for guns in general, plus a nice zoom effect for all guns (even better for sniper rifles). There are even some special, secret guns that are complete dicks to you, even though all you did was reload.

Back to the general game, Borderlands 2 makes great use of things like side missions and experience farming. Even so, if you aren’t prepared for what the game can throw at you, YOU. WILL. DIE. (Seriously). The main story follows the Vault Hunters who have just arrived on Pandora, greeted by a Hyperion train and an explosive welcome, all complements of a dickhole tyrant known as Handsome Jack (the same dickhole I referred to earlier). His job is to make sure you don’t get work, and he assures this by sending thousands upon thousands of malevolent robots, soldiers, and creatures to find and kill you. If that weren’t bad enough, there are millions more creatures that also want your untimely demise. And still worse off- Claptrap is here.

But there is a silver lining- You are the champion. You are a god. You… Are The Vault Hunter.